A practical course for developers who keep starting projects and never finishing. Build one real thing, ship it publicly, and learn the habits that make it repeatable.
Not theory. A live project and the habits to do it again.
Deployed, public, and on your portfolio by week six.
Scope, cut, ship — a repeatable loop.
Share progress without cringing.
How to get useful input early.
The thing you've actually been missing.
Each module ends with something live. No busywork.
Choosing a project you'll finish
Cutting scope to one weekend
Setting a public deadline
The smallest thing that works
Avoiding the rewrite trap
Shipping the ugly first version
Just enough polish
Deploying without fear
Your launch checklist
Building in public, comfortably
Getting your first users
Making it a habit
Indie developer · 9 shipped products
Desmond has launched nine products in five years (three you've probably used). This is the course he wishes he'd had when everything sat in a drafts folder.
“I'd started 14 side projects. This is the first one I actually shipped — and it has real users now.”
“The 'ship the ugly version' module broke my perfectionism. Worth the price for that alone.”
“Six weeks, one launched app, and a habit that stuck. Best course money I've spent.”
Includes every future update. Backed by a 30-day guarantee.
The full course, yours forever.
Because finishing is the whole point, not a side effect. Every module ends with something live — a scoped project, a deployed build, a public URL — so there's no 40-hour video wall to fall off. 89% of enrolled developers reach the end, versus roughly 13% for typical online courses.
Tutorials teach you to build; they don't teach you to finish. The gap between your 14 unfinished projects and one shipped one isn't more syntax — it's scoping, cutting, and pressing deploy. That's what this course drills, and it's the part free content skips.
Bring your own. The finishing system — scope to a weekend, ship the ugly v1, build in public — is stack-agnostic. Students have shipped with React, Rails, SwiftUI, and plain HTML. You just need to be able to build a basic app already.
About 14 hours of video across six weeks, plus the build time for your own project — which is work you'd do anyway. It's designed for evenings and weekends, and it's self-paced, so you set the deadline. No live calls to miss.
Join hundreds of developers who finally got something out the door.
Lifetime access · 30-day guarantee